![]() Realm Royale GuideĪs Hi-Rez's plunge into the battle royale genre, Realm Royale attempts to change up by introducing the ideas of classes and crafting weapons into the equation. So in order to not turn into poultry, this guide will take you through the basics of Realm Royale, what's different about it compared to other similar games, and some general tips and tricks in order to obtain that coveted "crown royale". It's set in the same fantasy world as Paladins, for example, and it adds forges to craft gear and the ability to scrap weapons into resources. ![]() If you want to stand out, you might have to take on some extra difficulty.With their new game Realm Royale, Hi-Rez are taking on the likes of Playerunknown's Battlegrounds and Fortnite, but instead of taking what's already successful and simply slapping their name on it, they've brought more of a unique spin on the genre. Then again, battle royale is an incredibly crowded field right now. That's clearly what the developers have in mind, especially as they were considering the difficulty of adding new classes to the game. Maybe such a radical change will be good for the long-term health of Realm Royale. Still, is it a good idea to change such a huge part of your game, when you risk angering your current player base? And yes, the game is technically in early access, but it's available to everyone and taking money. Lifting these loot restrictions now lets players combine abilities in new ways to craft their own playstyle based on what they find in the world, and thereby opening up new possibilities for classes."įrom a design perspective, it makes some sense. It limited the amount of viable loot that you could pick up, as loot wouldn't always be usable by your class, and this problem would only magnify as we added more classes to the game. However, restricting players to a specific class created a few issues in the experience. It made sense to us to wrap these looting options in thematic archetypes that our players would recognize from a fantasy world. "Realm Royale has always been defined by its unique ability-based combat and power-up style looting. When I asked Hi-Rez about the changes, I received this response, from Heroic Leap Brand and Design Director Rory Newbrough: It's likely, though, that the changes were made more to simplify the game and make it more accessible to new players and easier to design for in the long run. I think that early reports of the game's crash were based on unsustainable numbers from a hot start, but Hi-Rez would probably still like to bring back at least some of those players – unlikely as that may seem, judging by the response. While the player numbers ( via SteamCharts) are down since the start of the month, they seem to at least have stabilized, peaking at around 2,000-2,500 players daily. The recent reviews for the game fall into the “Mostly Negative” category, with only 32% positive, as compared to a 61% overall positive rating, and the subreddit is a hot mess of angry and departing players. “the Firefall Rule” – but, combined with the removal of classes, it's got the community in an uproar. The latter two changes are perhaps stylistic choices – and a reminder to me not to get too used to how a game plays in early access because core features might change dramatically, a.k.a. 31 update for the game, Hi-Rez Studios and Heroic Leap Games listed this bombshell as the #1 item in the patch notes: “Classes have been removed from the game.” The number of abilities have also been reduced, from four to two (with no class restrictions, obviously), and defeated characters no longer drop their loot on death, instead dropping 50 Shards. The latest battle royale to go this route is Realm Royale. Xaviant realized its mistake with The Culling and reverted to its “Day One” version, which has had a marked effect on its player numbers, while SOS … well, it peaked at 2,589 players in March and then, following changes (and a free-to-play transition), it can't even top 100 six months later. Other battle royale games, like The Culling and SOS, had unique elements and then chose to strip them away to go generic. Battlerite Royale has its top-down view, which is sure to attract plenty of fans once it goes live. Fortnite: Battle Royale has its building aspect and, at the time, a cartoony aesthetic that was unique to the genre. So anything a game can do to stand out from the crowd is a plus. There are a lot of battle royale games out there.
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